8/2/2023 0 Comments Oxenfree face bubblesThat concept pushed Oxenfree beyond the scope of its contemporaries, most notable among them being Telltale Games. Everything kind of spawned out from this basic idea of a story game with no cutscenes and no removal of control from the player.” “Let's make it so that being silent is absolutely an option, and then we want to empower the player to always feel like what they say is sort of an ability. “At the very core, our idea was what if we did a story game with no cutscenes, a game that never takes control away from the player? “In 20 the, Unity had really come into its own, and the ability for a small team of five, six, seven people to really make something special,” Krankel said. The first of this three-part feature will unpack how the vision of Oxenfree transitioned from idea to concept. While the game’s January arrival made the title somewhat liable to sneak past the eyes of critics, its story that tests friendships and its encounters with ghosts went on to be nominated for five prodigious industry awards with one notable win for excellent art from the Independent Games Festival.Įarlier this month, Oxenfree came to Nintendo Switch and, since it may be this game’s last iteration for a while, we chatted with Night School Studio Co-Founder Sean Krankel to gain some additional perspective. Oxenfree first released in early 2016 as a unique indie title in the burgeoning genre of narrative-based experiences.
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